Practical Applications of Virtual and Augmented Reality in Business and Society

  • Course Program

Digital Transformation is fueled by advances in technology, such as sensors and actuators, artificial intelligence and machine learning. By leveraging these technologies and others being developed, such as augmented reality (AR), virtual reality (VR), mixed reality (MR) plus all the amounts of data generated and collected, enables new applications to be created to support the various fields in industry.

Learners will be taken through an overall immersive experience of the vast array of the latest and emerging technologies of AR, VR, MR augmented from the immense amount of data with the application of AI and ML across many industries. Engineers, scientists, practitioners, and other professionals will benefit.

What you will learn:

  • Discuss the history of gaming and why games are important at a high level
  • Examine the four factors that make games & their industry unique
  • Review agricultural production, post-harvest, aggregation, processing, cold chain logistics, wholesale, retail, and consumer feedback
  • Understand the use of AR/VR to design and plan smart cities
  • Discuss the evolution of manufacturing and the role of AR/VR
  • Examine digital twins, manufacturing & AR/VT digital representation
  • Understand the Role of 5G for AR/VR and xR

Courses included in this program:

Course Program Length: 5 hours

Who Should Attend: Electrical engineer, Network engineer, Data engineer, Design engineer, Computer engineer, Systems engineer, field, Hardware engineer, Lead engineer, Project engineer, Product engineer, DevOps

In partnership with IEEE Future Directions and the IEEE Future Networks Initiative ( and the IEEE Digital Reality Initiative (

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Nicholas Napp, Consultant on Virtual Reality, Augmented Reality, and related technologies for more than 20 years

Eleftherios Drossinos, Professor of food safety and quality management systems, Agricultural University of Athens

Roberto Saracco, Distinguished lecturer at IEEE and University of Trento

Derrick de Kerckhove, Full professor at the University of Toronto in Canada and the University Federico II of Naples

David Witkowski, founder and CEO of Oku Solutions, LLC

Publication Year: 2022

ISBN: 978-1-7281-7764-9

Practical Applications of Virtual and Augmented Reality in Business and Society
  • Course Provider: Educational Activities
  • Course Number: EDP607CP
  • Credits: 0.5 CEU/ 5 PDH